UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12ShaderResources.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3/*=============================================================================
4 D3D12ShaderResources.h: Public D3D12 RHI shader definitions.
5=============================================================================*/
6
7#pragma once
8
9#include "HAL/Platform.h"
10
11// Key used for determining whether shader code is packed or not.
12const int32 PackedShaderKey = 'XSHA';
13
14// Key indicating whether serialized ray tracing shader contains a DXIL library or a precompiled PSO.
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
const int32 RayTracingPrecompiledPSOKey
Definition D3D12ShaderResources.h:15
const int32 PackedShaderKey
Definition D3D12ShaderResources.h:12