UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
D3D12ShaderResources.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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/*=============================================================================
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D3D12ShaderResources.h: Public D3D12 RHI shader definitions.
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=============================================================================*/
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#pragma once
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#include "
HAL/Platform.h
"
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// Key used for determining whether shader code is packed or not.
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const
int32
PackedShaderKey
=
'XSHA'
;
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// Key indicating whether serialized ray tracing shader contains a DXIL library or a precompiled PSO.
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const
int32
RayTracingPrecompiledPSOKey
=
'RTPS'
;
Platform.h
int32
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition
Platform.h:1125
RayTracingPrecompiledPSOKey
const int32 RayTracingPrecompiledPSOKey
Definition
D3D12ShaderResources.h:15
PackedShaderKey
const int32 PackedShaderKey
Definition
D3D12ShaderResources.h:12
Engine
Source
Runtime
D3D12RHI
Public
D3D12ShaderResources.h
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