UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataflowEngineTypes.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
Engine/EngineBaseTypes.h
"
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#include "DataflowEngineTypes.generated.h"
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USTRUCT
(BlueprintType)
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struct
FStringValuePair
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{
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GENERATED_BODY
()
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UPROPERTY
(BlueprintReadWrite, EditAnywhere, Category =
"Data"
)
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FString Key;
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UPROPERTY
(BlueprintReadWrite, EditAnywhere, Category = "Data")
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FString
Value
;
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bool
operator ==(const
FStringValuePair
&
Other
)
const
{
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return
Key.Equals(
Other
.Key) &&
Value
.Equals(
Other
.Value);
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}
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};
EARSessionStatus::Other
@ Other
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EngineBaseTypes.h
ObjectMacros.h
UPROPERTY
#define UPROPERTY(...)
UObject definition macros.
Definition
ObjectMacros.h:744
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
USTRUCT
#define USTRUCT(...)
Definition
ObjectMacros.h:746
EColorPickerChannels::Value
@ Value
FStringValuePair
Definition
DataflowEngineTypes.h:13
Engine
Source
Runtime
Experimental
Dataflow
Engine
Public
Dataflow
DataflowEngineTypes.h
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1.9.8