UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataflowEngineTypes.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9#include "DataflowEngineTypes.generated.h"
10
11USTRUCT(BlueprintType)
13{
15
16 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Data")
17 FString Key;
18
19 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category = "Data")
20 FString Value;
21
22 bool operator ==(const FStringValuePair& Other) const {
23 return Key.Equals(Other.Key) && Value.Equals(Other.Value);
24 }
25};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition DataflowEngineTypes.h:13