UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DataflowSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "InputCoreTypes.h"
7
8#include "DataflowSettings.generated.h"
9
12
13USTRUCT()
15{
17
18 UPROPERTY(EditAnywhere, Category = Colors)
19 FLinearColor NodeTitleColor = FLinearColor(0.f, 0.f, 0.f);
20
21 UPROPERTY(EditAnywhere, Category = Colors)
22 FLinearColor NodeBodyTintColor = FLinearColor(0.f, 0.f, 0.f);
23};
24
25USTRUCT()
27{
29
30 UPROPERTY(EditAnywhere, Category = Settings)
31 FLinearColor PinColor = FLinearColor(0.f, 0.f, 0.f);
32
33 UPROPERTY(EditAnywhere, Category = Settings)
34 float WireThickness = 1.f;
35};
36
37USTRUCT()
39{
41
42 UPROPERTY(EditAnywhere, Category = Colors)
43 TArray<FLinearColor> LevelColors;
44
45 UPROPERTY(EditAnywhere, Category = Colors)
46 FLinearColor BlankColor = FLinearColor(255, 255, 255, 255);
47};
48
49UCLASS(config = Editor, defaultconfig, meta = (DisplayName = "Dataflow"), MinimalAPI)
51{
53
54 UPROPERTY(config, EditAnywhere, Category = NodeColors)
55 TMap<FName, FNodeColors> NodeColorsMap;
56
57 UPROPERTY(config, EditAnywhere, Category = PinSettings)
58 TMap<FName, FPinSettings> PinSettingsMap;
59
60 UPROPERTY(config, EditAnywhere, Category = TransformLevelColors)
61 FTransformLevelColors TransformLevelColors;
62
63 // Begin UDeveloperSettings Interface
64 DATAFLOWCORE_API virtual FName GetCategoryName() const override;
65
66 DATAFLOWCORE_API FNodeColors RegisterColors(const FName& Category, const FNodeColors& Colors);
67 DATAFLOWCORE_API FPinSettings RegisterPinSettings(const FName& PinType, const FPinSettings& InSettings);
68
69 const TMap<FName, FNodeColors>& GetNodeColorsMap() { return NodeColorsMap; }
70 const TMap<FName, FPinSettings>& GetPinSettingsMap() { return PinSettingsMap; }
71
72#if WITH_EDITOR
73 DATAFLOWCORE_API virtual FText GetSectionText() const override;
74#endif
75 // END UDeveloperSettings Interface
76
77#if WITH_EDITOR
78 DATAFLOWCORE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
79#endif
80
81public:
84
86 FOnDataflowSettingsChanged& GetOnDataflowSettingsChangedDelegate() { return OnDataflowSettingsChangedDelegate; }
87 FOnDataflowSettingsChangedPinSettings& GetOnDataflowSettingsChangedPinSettingsDelegate() { return OnDataflowSettingsChangedPinSettingsDelegate; }
88
89protected:
92
93};
94
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
TMap< FName, FNodeColors > FNodeColorsMap
Definition DataflowSettings.h:10
TMap< FName, FPinSettings > FPinSettingsMap
Definition DataflowSettings.h:11
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition Text.h:385
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition DataflowSettings.h:51
DECLARE_MULTICAST_DELEGATE_OneParam(FOnDataflowSettingsChangedPinSettings, const FPinSettingsMap &)
DECLARE_MULTICAST_DELEGATE_OneParam(FOnDataflowSettingsChanged, const FNodeColorsMap &)
FOnDataflowSettingsChanged & GetOnDataflowSettingsChangedDelegate()
Definition DataflowSettings.h:86
FOnDataflowSettingsChangedPinSettings & GetOnDataflowSettingsChangedPinSettingsDelegate()
Definition DataflowSettings.h:87
FOnDataflowSettingsChangedPinSettings OnDataflowSettingsChangedPinSettingsDelegate
Definition DataflowSettings.h:91
FOnDataflowSettingsChanged OnDataflowSettingsChangedDelegate
Definition DataflowSettings.h:90
Definition DeveloperSettings.h:24
Definition Color.h:48
Definition DataflowSettings.h:15
Definition DataflowSettings.h:27
Definition UnrealType.h:6865
Definition DataflowSettings.h:39