8#include "DataflowTextureAssetNodes.generated.h"
15USTRUCT(meta = (DataflowTerminal))
22 UPROPERTY(meta = (DataflowInput, DataflowOutput, DataflowPassthrough =
"Image"))
51 UPROPERTY(EditAnywhere, Category =
"Texture", meta = (DataflowInput))
66USTRUCT(meta = (DataflowTerminal))
73 UPROPERTY(meta = (DataflowInput, DataflowIntrinsic))
76 UPROPERTY(EditAnywhere, Category =
"Texture", meta = (DataflowInput))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DATAFLOW_NODE_DEFINE_INTERNAL(TYPE, DISPLAY_NAME, CATEGORY, TAGS)
Definition DataflowNode.h:951
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition NameTypes.h:617
Definition DataflowNodeParameters.h:134
Definition Texture2D.h:26
Definition RobinHoodHashTable.h:18
Definition DataflowAnyType.cpp:10
void RegisterTextureAssetNodes()
Definition DataflowTextureAssetNodes.cpp:11
Definition DataflowTextureAssetNodes.h:68
Definition DataflowImage.h:39
Definition DataflowNode.h:52
Definition DataflowInputOutput.h:149
Definition DataflowTerminalNode.h:28
Definition DataflowTextureAssetNodes.h:17
Definition DataflowTextureAssetNodes.h:41
static CORE_API FGuid NewGuid()
Definition Guid.cpp:236
Definition ObjectPtr.h:488
Definition DataflowNode.h:22