UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DatasmithLocaleScope.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6
7
12{
13 // Set a custom locale within this object scope
15
16 // restore the captured Locale
18
19private:
20 FString SavedLocale; // Locale previously used, captured, and to be restored
21 FString ScopedLocale; // Locale in use within the scope
22};
23
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::TCHAR TCHAR
Either ANSICHAR or WIDECHAR, depending on whether the platform supports wide characters or the requir...
Definition Platform.h:1135
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition DatasmithLocaleScope.h:12
~FDatasmithLocaleScope()
Definition DatasmithLocaleScope.cpp:19