UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DefaultLevelSequenceInstanceData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "Algo/Transform.h"
9
10#include "DefaultLevelSequenceInstanceData.generated.h"
11
13UCLASS(BlueprintType, MinimalAPI)
17{
18public:
19
21
23 : Super(Init)
24 {
25 TransformOriginActor = nullptr;
26 TransformOrigin = FTransform::Identity;
27 }
28
29 virtual FTransform NativeGetTransformOrigin() const override { return TransformOriginActor ? TransformOriginActor->ActorToWorld() : TransformOrigin; }
30
32 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="General")
33 TObjectPtr<AActor> TransformOriginActor;
34
36 UPROPERTY(EditAnywhere, BlueprintReadWrite, Category="General")
37 FTransform TransformOrigin;
38};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
void Init()
Definition LockFreeList.h:4
@ General
Definition MaterialExpressionFunctionInput.h:41
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition UObjectGlobals.h:1292
Definition IMovieSceneTransformOrigin.h:20
Definition DefaultLevelSequenceInstanceData.h:17
virtual FTransform NativeGetTransformOrigin() const override
Definition DefaultLevelSequenceInstanceData.h:29
Definition Object.h:95
Definition ObjectPtr.h:488
static CORE_API const TTransform< double > Identity
Definition TransformNonVectorized.h:58