UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DialogueVoice.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
9#include "CoreMinimal.h"
11#include "UObject/Object.h"
12#include "Misc/Guid.h"
13#include "Sound/DialogueTypes.h"
14
15#include "DialogueVoice.generated.h"
16
17UCLASS(hidecategories=Object, editinlinenew, MinimalAPI, BlueprintType)
19{
21
22 UPROPERTY(EditAnywhere, Category=DialogueVoice, AssetRegistrySearchable)
24
25 UPROPERTY(EditAnywhere, Category=DialogueVoice, AssetRegistrySearchable)
27
28 UPROPERTY()
29 FGuid LocalizationGUID;
30
31public:
32 //~ Begin UObject Interface.
33 virtual bool IsReadyForFinishDestroy() override;
34 virtual FName GetExporterName() override;
35 virtual FString GetDesc() override;
36 virtual void GetAssetRegistryTags(FAssetRegistryTagsContext Context) const override;
37 UE_DEPRECATED(5.4, "Implement the version that takes FAssetRegistryTagsContext instead.")
38 virtual void GetAssetRegistryTags(TArray<FAssetRegistryTag>& OutTags) const override;
39
40 virtual void PostDuplicate(bool bDuplicateForPIE) override;
41 //~ End UObject Interface.
42};
#define UE_DEPRECATED(Version, Message)
Definition CoreMiscDefines.h:302
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition AssetRegistryTagsContext.h:98
Definition NameTypes.h:617
Definition Array.h:670
Definition EnumAsByte.h:22
Definition DialogueVoice.h:19
Definition Object.h:95
Definition Guid.h:109