UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DistributionEndpoints.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "Containers/Array.h"
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#include "Containers/Map.h"
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#include "
Containers/UnrealString.h
"
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#include "
HAL/CriticalSection.h
"
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namespace
UE::IoStore
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{
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class
FDistributionEndpoints
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{
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public
:
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enum class
EResult
:
uint8
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{
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Success
= 0,
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Failure
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};
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FDistributionEndpoints
() =
default
;
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~FDistributionEndpoints
() =
default
;
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FDistributionEndpoints::EResult
ResolveEndpoints
(
const
FString& DistributionUrl,
TArray<FString>
&
OutServiceUrls
);
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};
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}
// namespace UE::IoStore
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
CriticalSection.h
UnrealString.h
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
TArray
Definition
Array.h:670
UE::IoStore::FDistributionEndpoints
Definition
DistributionEndpoints.h:14
UE::IoStore::FDistributionEndpoints::EResult
EResult
Definition
DistributionEndpoints.h:17
UE::IoStore::FDistributionEndpoints::EResult::Success
@ Success
UE::IoStore::FDistributionEndpoints::EResult::Failure
@ Failure
UE::IoStore::FDistributionEndpoints::FDistributionEndpoints
FDistributionEndpoints()=default
UE::IoStore::FDistributionEndpoints::ResolveEndpoints
FDistributionEndpoints::EResult ResolveEndpoints(const FString &DistributionUrl, TArray< FString > &OutServiceUrls)
Definition
DistributionEndpoints.cpp:37
UE::IoStore::FDistributionEndpoints::~FDistributionEndpoints
~FDistributionEndpoints()=default
UE::IoStore
NO_LOGGING.
Definition
Client.h:20
Engine
Source
Runtime
Experimental
IoStore
OnDemand
Private
DistributionEndpoints.h
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