UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DistributionFloatParameterBase.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3
4#pragma once
5
6#include "CoreMinimal.h"
9#include "DistributionFloatParameterBase.generated.h"
10
11UCLASS(abstract, collapsecategories, hidecategories=Object, editinlinenew, MinimalAPI)
13{
15
16
17 UPROPERTY(EditAnywhere, Category=DistributionFloatParameterBase)
18 FName ParameterName;
19
21 UPROPERTY(EditAnywhere, Category=DistributionFloatParameterBase)
22 float MinInput;
23
25 UPROPERTY(EditAnywhere, Category=DistributionFloatParameterBase)
26 float MaxInput;
27
29 UPROPERTY(EditAnywhere, Category=DistributionFloatParameterBase)
30 float MinOutput;
31
33 UPROPERTY(EditAnywhere, Category=DistributionFloatParameterBase)
34 float MaxOutput;
35
37 UPROPERTY(EditAnywhere, Category=DistributionFloatParameterBase)
39
40
41 //~ Begin UDistributionFloat Interface
42 ENGINE_API virtual float GetValue( float F = 0.f, UObject* Data = NULL, struct FRandomStream* InRandomStream = NULL ) const override;
43 //~ End UDistributionFloat Interface
44
45
47 virtual bool GetParamValue(UObject* Data, FName ParamName, float& OutFloat) const { return false; }
48
49
50 // Begin Distribution Float
51 virtual bool CanBeBaked() const override { return false; }
52};
53
54
55
#define NULL
Definition oodle2base.h:134
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition EnumAsByte.h:22
Definition DistributionFloatConstant.h:13
Definition DistributionFloatParameterBase.h:13
Definition Object.h:95
Definition RandomStream.h:20