7#include "DynamicMeshProcessor.generated.h"
9#define UE_API GEOMETRYFRAMEWORK_API
15UCLASS(MinimalAPI, Abstract, BlueprintType, Blueprintable)
24 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category =
"MeshProcessor")
29 bool bRequiresGameThread =
true;
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition DynamicMeshProcessor.h:9
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition DynamicMeshProcessor.h:17
Definition UDynamicMesh.h:123