UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
DynamicMeshProcessor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "UDynamicMesh.h"
6
7#include "DynamicMeshProcessor.generated.h"
8
9#define UE_API GEOMETRYFRAMEWORK_API
10
11
12
13// Blueprints with this parent class can define general processing to apply to a dynamic mesh
14// which can then be used to define procedural operations e.g. in Dataflow or other contexts
15UCLASS(MinimalAPI, Abstract, BlueprintType, Blueprintable)
17{
19public:
20
24 UFUNCTION(BlueprintImplementableEvent, BlueprintCallable, Category = "MeshProcessor")
25 UE_API void ProcessDynamicMesh(UDynamicMesh* TargetMesh, bool& bFailed);
26
28 UPROPERTY(EditDefaultsOnly, Category = "MeshProcessor")
29 bool bRequiresGameThread = true;
30};
31
32#undef UE_API
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UE_API
Definition DynamicMeshProcessor.h:9
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition DynamicMeshProcessor.h:17
Definition UDynamicMesh.h:123
Definition Object.h:95