UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EnginePackageLocalizationCache.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7
8struct FAssetData;
9
12{
13public:
16
17protected:
18 //~ FPackageLocalizationCache interface
21
22private:
28 void HandleAssetAdded(const FAssetData& InAssetData);
29
35 void HandleAssetRemoved(const FAssetData& InAssetData);
36
43 void HandleAssetRenamed(const FAssetData& InAssetData, const FString& InOldObjectPath);
44
46 bool bIsScanningPath;
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition EnginePackageLocalizationCache.h:12
virtual ENGINE_API void FindAssetGroupPackages(const FName InAssetGroupName, const FTopLevelAssetPath &InAssetClassName) override
Definition EnginePackageLocalizationCache.cpp:84
ENGINE_API FEnginePackageLocalizationCache()
Definition EnginePackageLocalizationCache.cpp:10
virtual ENGINE_API ~FEnginePackageLocalizationCache()
Definition EnginePackageLocalizationCache.cpp:21
virtual ENGINE_API void FindLocalizedPackages(const TMap< FString, TArray< FString > > &NewSourceToLocalizedPaths, TMap< FName, TArray< FName > > &InOutSourcePackagesToLocalizedPackages) override
Definition EnginePackageLocalizationCache.cpp:31
Definition NameTypes.h:617
Definition PackageLocalizationCache.h:112
Definition Array.h:670
Definition UnrealString.h.inl:34
Definition AssetData.h:162
Definition TopLevelAssetPath.h:38