UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EnvQueryItemType_Actor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "EnvQueryItemType_Actor.generated.h"
10
11class AActor;
13struct FWeakObjectPtr;
14
15UCLASS(MinimalAPI)
17{
19public:
20 typedef const FWeakObjectPtr& FValueType;
21
23
24 static AIMODULE_API AActor* GetValue(const uint8* RawData);
25 static AIMODULE_API void SetValue(uint8* RawData, const FWeakObjectPtr& Value);
26
27 static AIMODULE_API void SetContextHelper(FEnvQueryContextData& ContextData, const AActor* SingleActor);
28 static AIMODULE_API void SetContextHelper(FEnvQueryContextData& ContextData, const TArray<const AActor*>& MultipleActors);
29 static AIMODULE_API void SetContextHelper(FEnvQueryContextData& ContextData, const TArray<AActor*>& MultipleActors);
30
32 static AIMODULE_API void AddEditorSelectedActors(FEnvQueryContextData& ContextData);
33
34 AIMODULE_API virtual FVector GetItemLocation(const uint8* RawData) const override;
35 AIMODULE_API virtual FRotator GetItemRotation(const uint8* RawData) const override;
36 AIMODULE_API virtual AActor* GetActor(const uint8* RawData) const override;
37};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition Actor.h:257
Definition UObjectGlobals.h:1292
static COREUOBJECT_API FObjectInitializer & Get()
Definition UObjectGlobals.cpp:5001
Definition Array.h:670
Definition EnvQueryItemType_ActorBase.h:16
Definition EnvQueryItemType_Actor.h:17
const FWeakObjectPtr & FValueType
Definition EnvQueryItemType_Actor.h:20
Definition EnvQueryTypes.h:642
Definition WeakObjectPtr.h:49