UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EnvQueryItemType_Point.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
11#include "EnvQueryItemType_Point.generated.h"
12
13UCLASS(MinimalAPI)
15{
17public:
18 typedef const FNavLocation FValueType;
19
21
22 static AIMODULE_API FNavLocation GetValue(const uint8* RawData);
23 static AIMODULE_API void SetValue(uint8* RawData, const FNavLocation& Value);
24
25 static AIMODULE_API void SetContextHelper(FEnvQueryContextData& ContextData, const FVector& SinglePoint);
26 static AIMODULE_API void SetContextHelper(FEnvQueryContextData& ContextData, const TArray<FVector>& MultiplePoints);
27
28 AIMODULE_API virtual FVector GetItemLocation(const uint8* RawData) const override;
29 AIMODULE_API virtual FNavLocation GetItemNavLocation(const uint8* RawData) const;
30
32 AIMODULE_API virtual void SetItemNavLocation(uint8* RawData, const FNavLocation& Value) const;
33};
34
35// a specialization to support saving locations with navigation data already gathered
36template<>
37AIMODULE_API void FEnvQueryInstance::AddItemData<UEnvQueryItemType_Point, FVector>(FVector ItemValue);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition UObjectGlobals.h:1292
static COREUOBJECT_API FObjectInitializer & Get()
Definition UObjectGlobals.cpp:5001
Definition Array.h:670
Definition EnvQueryItemType_Point.h:15
const FNavLocation FValueType
Definition EnvQueryItemType_Point.h:18
Definition EnvQueryItemType_VectorBase.h:15
Definition EnvQueryTypes.h:642
Definition NavigationTypes.h:252