UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EnvQueryItemType_VectorBase.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
EnvironmentQuery/Items/EnvQueryItemType.h
"
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#include "EnvQueryItemType_VectorBase.generated.h"
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class
UBlackboardComponent;
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struct
FBlackboardKeySelector
;
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UCLASS
(Abstract, MinimalAPI)
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class
UEnvQueryItemType_VectorBase
:
public
UEnvQueryItemType
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{
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GENERATED_BODY
()
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public
:
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AIMODULE_API
virtual
FVector
GetItemLocation(
const
uint8
*
RawData
)
const
;
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AIMODULE_API
virtual
FRotator
GetItemRotation(
const
uint8
*
RawData
)
const
;
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AIMODULE_API
virtual
void
AddBlackboardFilters(
FBlackboardKeySelector
&
KeySelector
,
UObject
*
FilterOwner
)
const override
;
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AIMODULE_API
virtual
bool
StoreInBlackboard(
FBlackboardKeySelector
&
KeySelector
, UBlackboardComponent* Blackboard,
const
uint8
*
RawData
)
const override
;
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AIMODULE_API
virtual
FString GetDescription(
const
uint8
*
RawData
)
const override
;
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};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EnvQueryItemType.h
ObjectMacros.h
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
EArchiveValueType::RawData
@ RawData
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
UEnvQueryItemType_VectorBase
Definition
EnvQueryItemType_VectorBase.h:15
UEnvQueryItemType
Definition
EnvQueryItemType.h:16
UObject
Definition
Object.h:95
FBlackboardKeySelector
Definition
BehaviorTreeTypes.h:624
UE::Math::TRotator< double >
UE::Math::TVector< double >
Engine
Source
Runtime
AIModule
Classes
EnvironmentQuery
Items
EnvQueryItemType_VectorBase.h
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