UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EnvQueryNode.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
9#include "EnvQueryNode.generated.h"
10
12
13UCLASS(Abstract, MinimalAPI)
15{
17
18
19 UPROPERTY()
20 int32 VerNum;
21
22 AIMODULE_API virtual void UpdateNodeVersion();
23
24 AIMODULE_API virtual FText GetDescriptionTitle() const;
25 AIMODULE_API virtual FText GetDescriptionDetails() const;
26
32 virtual inline bool IsCurrentlyRunningAsync() const { return false; }
33
34#if WITH_EDITOR
35 AIMODULE_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
36#endif //WITH_EDITOR
37};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Text.h:385
Definition EnvQueryNode.h:15
Definition Object.h:95
Definition UnrealType.h:6865