UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EnvQueryTest_Overlap.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "EnvQueryTest_Overlap.generated.h"
10
11class AActor;
13struct FCollisionShape;
14
15UCLASS(MinimalAPI)
17{
19
20
21 UPROPERTY(EditDefaultsOnly, Category=Overlap)
22 FEnvOverlapData OverlapData;
23
24 virtual void RunTest(FEnvQueryInstance& QueryInstance) const override;
25
26 virtual FText GetDescriptionTitle() const override;
27 virtual FText GetDescriptionDetails() const override;
28
29protected:
30
31 bool RunOverlap(const FVector& ItemPos, const FCollisionShape& CollisionShape, const TArray<AActor*>& IgnoredActors, UWorld* World, enum ECollisionChannel Channel, const FCollisionQueryParams& Params) const;
32 bool RunOverlapBlocking(const FVector& ItemPos, const FCollisionShape& CollisionShape, const TArray<AActor*>& IgnoredActors, UWorld* World, enum ECollisionChannel Channel, const FCollisionQueryParams& Params) const;
33};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
ECollisionChannel
Definition EngineTypes.h:1088
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition Text.h:385
Definition Array.h:670
Definition EnvQueryTest_Overlap.h:17
Definition EnvQueryTest.h:62
Definition World.h:918
Definition CollisionQueryParams.h:43
Definition CollisionShape.h:21
Definition EnvQueryTypes.h:429
Definition EnvQueryTypes.h:793