UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
EventDefaults.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
EventManager.h
"
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namespace
Chaos
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{
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class
FEventDefaults
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{
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public
:
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static
CHAOS_API
void
RegisterSystemEvents
(
FEventManager
&
EventManager
);
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private
:
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static
void
RegisterCollisionEvent(
FEventManager
&
EventManager
);
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static
void
RegisterBreakingEvent(
FEventManager
&
EventManager
);
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static
void
RegisterTrailingEvent(
FEventManager
&
EventManager
);
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static
void
RegisterSleepingEvent(
FEventManager
&
EventManager
);
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static
void
RegisterRemovalEvent(
FEventManager
&
EventManager
);
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static
void
RegisterCrumblingEvent(
FEventManager
&
EventManager
);
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};
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}
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EventManager.h
Chaos::FEventDefaults
Definition
EventDefaults.h:10
Chaos::FEventDefaults::RegisterSystemEvents
static CHAOS_API void RegisterSystemEvents(FEventManager &EventManager)
Definition
EventDefaults.cpp:61
Chaos::FEventManager
Definition
EventManager.h:448
Chaos
Definition
SkeletalMeshComponent.h:307
Engine
Source
Runtime
Experimental
Chaos
Public
EventDefaults.h
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