UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Range.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreTypes.h"
5
6namespace Chaos
7{
14
15inline bool operator==(const FRange& First, const FRange& Second)
16{
17 return First.Start == Second.Start && First.Count == Second.Count;
18}
19}
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition SkeletalMeshComponent.h:307
bool operator==(ESpatialAcceleration A, SpatialAccelerationType B)
Definition ISpatialAcceleration.h:190
Definition Range.h:9
int32 Count
Definition Range.h:12
FRange(int32 InStart, int32 InCount)
Definition Range.h:10
int32 Start
Definition Range.h:11