UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ExternalDataLayerInjectionPolicy.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreFwd.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "ExternalDataLayerInjectionPolicy.generated.h"
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#define UE_API ENGINE_API
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class
UWorld
;
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class
UExternalDataLayerAsset
;
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UCLASS
(MinimalAPI)
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class
UExternalDataLayerInjectionPolicy
:
public
UObject
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{
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GENERATED_BODY
()
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#if WITH_EDITOR
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public
:
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UE_API
virtual
bool
CanInject(
const
UWorld
*
InWorld
,
const
UExternalDataLayerAsset
*
InExternalDataLayerAsset
,
const
UObject
*
InClient
,
FText
*
OutFailureReason
=
nullptr
)
const
;
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#endif
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};
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#undef UE_API
CoreFwd.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
UE_API
#define UE_API
Definition
ExternalDataLayerInjectionPolicy.h:9
ObjectMacros.h
GENERATED_BODY
#define GENERATED_BODY(...)
Definition
ObjectMacros.h:765
UCLASS
#define UCLASS(...)
Definition
ObjectMacros.h:776
FText
Definition
Text.h:385
UExternalDataLayerAsset
Definition
ExternalDataLayerAsset.h:16
UExternalDataLayerInjectionPolicy
Definition
ExternalDataLayerInjectionPolicy.h:16
UObject
Definition
Object.h:95
UWorld
Definition
World.h:918
Engine
Source
Runtime
Engine
Public
WorldPartition
DataLayer
ExternalDataLayerInjectionPolicy.h
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