UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FieldSystemActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7#include "CoreMinimal.h"
9#include "Field/FieldSystem.h"
12
13#include "FieldSystemActor.generated.h"
14
16
17UCLASS(meta=(ChildCanTick), MinimalAPI)
19{
21
22public:
23
24 /* FieldSystemComponent */
25 UPROPERTY(VisibleAnywhere, BlueprintReadOnly, Category = Field, meta = (ExposeFunctionCategories = "Components|FieldSystem", AllowPrivateAccess = "true"))
26 TObjectPtr<UFieldSystemComponent> FieldSystemComponent;
27 UFieldSystemComponent* GetFieldSystemComponent() const { return FieldSystemComponent; }
28 FIELDSYSTEMENGINE_API virtual void OnConstruction(const FTransform& Transform) override;
29};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition FieldSystemActor.h:19
‍**
Definition FieldSystemComponent.h:38
Definition FieldSystemNoiseAlgo.cpp:6
Definition ObjectPtr.h:488