UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FileMediaSource.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "BaseMediaSource.h"
7#include "CoreTypes.h"
8#include "UObject/NameTypes.h"
12
13#include "FileMediaSource.generated.h"
14
15class UObject;
16struct FFrame;
18
19
20UCLASS(BlueprintType, MinimalAPI)
23{
25
26public:
27
33 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=File, AssetRegistrySearchable)
34 FString FilePath;
35
36
38 UPROPERTY(BlueprintReadWrite, EditAnywhere, Category=File, AdvancedDisplay)
39 bool PrecacheFile;
40
41public:
42
49 const FString& GetFilePath() const
50 {
51 return FilePath;
52 }
53
60 MEDIAASSETS_API FString GetFullPath() const;
61
71 UFUNCTION(BlueprintCallable, Category="Media|FileMediaSource")
72 MEDIAASSETS_API void SetFilePath(const FString& Path);
73
74#if WITH_EDITOR
75 MEDIAASSETS_API virtual void PostEditChangeProperty(FPropertyChangedEvent& PropertyChangedEvent) override;
76#endif
77
78public:
79
80 //~ IMediaOptions interface
81
82 MEDIAASSETS_API virtual bool GetMediaOption(const FName& Key, bool DefaultValue) const override;
83 MEDIAASSETS_API virtual bool HasMediaOption(const FName& Key) const override;
84
85public:
86
87 //~ UMediaSource interface
88
89 MEDIAASSETS_API virtual FString GetUrl() const override;
90 MEDIAASSETS_API virtual bool Validate() const override;
91
92#if WITH_EDITOR
94#endif
95public:
96
99
100private:
101 MEDIAASSETS_API void ResolveFullPath() const;
102 MEDIAASSETS_API void ClearResolvedFullPath() const;
103 mutable FString ResolvedFullPath; // this is a cached variable updated in ResolveFullPath hence mutable
104};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition Array.h:670
Definition BaseMediaSource.h:30
Definition FileMediaSource.h:23
static MEDIAASSETS_API FName PrecacheFileOption
Definition FileMediaSource.h:98
Definition Object.h:95
Definition Stack.h:114
Definition UnrealType.h:6865