UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FontBulkData.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
9#include "FontBulkData.generated.h"
10
11UCLASS(MinimalAPI)
13{
15
16public:
19
21 SLATECORE_API void Initialize(const FString& InFontFilename);
22
24 SLATECORE_API void Initialize(const void* const InFontData, const int64 InFontDataSizeBytes);
25
27 SLATECORE_API const void* Lock(int64& OutFontDataSizeBytes) const;
28
30 SLATECORE_API void Unlock();
31
33 SLATECORE_API int64 GetBulkDataSize() const;
34
35 // UObject interface
36 SLATECORE_API virtual void Serialize(FArchive& Ar) override;
37
38private:
41
43 mutable FCriticalSection CriticalSection;
44};
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition Platform.h:1127
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
UE::FPlatformRecursiveMutex FCriticalSection
Definition CriticalSection.h:53
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
FRWLock Lock
Definition UnversionedPropertySerialization.cpp:921
Definition Archive.h:1208
Definition FontBulkData.h:13
Definition Object.h:95