319// FWorldPartitionActorFilter go back to FString serialize of AssetPaths to avoid FArchiveReplaceOrClearExternalReferences clearing CDO references on BP Compile
492// LevelSequenceUpgradeDynamicBindings was removed but was intended for this position. Putting this here to make sure versioning of subsequent assets remains the same
595// Water body components no longer need to maintain their own PhysicalMaterial property since they are primitive components. After this version, leverage that one instead.