UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FortniteReleaseBranchCustomObjectVersions.inl
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#if defined(DEFINE_FORTNITE_RELEASE_VERSIONS)
4#define FORTNITE_RELEASE_VERSION(Version, ID) Version,
5#elif defined(CHECK_FORTNITE_RELEASE_VERSIONS)
6#define FORTNITE_RELEASE_VERSION(Version, ID) static_assert(FFortniteReleaseBranchCustomObjectVersion::Version == ID);
7#endif
8
9// Before any version changes were made
10FORTNITE_RELEASE_VERSION(BeforeCustomVersionWasAdded, 0)
11
12// Custom 14.10 File Object Version
14
15// Add the long range attachment tethers to the cloth asset to avoid a large hitch during the cloth's initialization.
17
18// Chaos::TKinematicTarget no longer stores a full transform, only position/rotation.
19FORTNITE_RELEASE_VERSION(ChaosKinematicTargetRemoveScale, 3)
20
21// Move UCSModifiedProperties out of ActorComponent and in to sparse storage
23
24// Fixup Nanite meshes which were using the wrong material and didn't have proper UVs :
26
27// Remove any cooked collision data from nanite landscape / editor spline meshes since collisions are not needed there :
29
30// Serialize out UAnimCurveCompressionCodec::InstanceGUID to maintain deterministic DDC key generation in cooked-editor
32
33// Fix the Nanite landscape mesh being reused because of a bad name
35
36// Fixup and synchronize shared properties modified before the synchronicity enforcement
38
39// Include the cell size when computing the cell guid
41
42// Enable SkipOnlyEditorOnly style cooking of NaniteOverrideMaterial
44
45// Store game thread particles data in single precision
47
48// UPCGPoint custom serialization
50
51// Deprecation of Nav Movement Properties and moving them to a new struct
53
54// Add bone serialization for dynamic mesh attributes
56
57// Add option for sanitizing output attribute names for all PCG data getters
59
60// Add automatic platform naming fix up for CommonUI input action data tables
62
63// -----<new versions can be added above this line>-------------------------------------------------
64#undef FORTNITE_RELEASE_VERSION
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127