UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FortniteSeasonBranchObjectVersions.inl
Go to the documentation of this file.
1
// Copyright Epic Games, Inc. All Rights Reserved.
2
3
#if defined(DEFINE_FORTNITE_SEASON_VERSIONS)
4
#define FORTNITE_SEASON_VERSION(Version, ID) Version,
5
#elif defined(CHECK_FORTNITE_SEASON_VERSIONS)
6
#define FORTNITE_SEASON_VERSION(Version, ID) static_assert(FFortniteSeasonBranchObjectVersion::Version == ID);
7
#endif
8
9
// Before any version changes were made
10
FORTNITE_SEASON_VERSION
(BeforeCustomVersionWasAdded, 0)
11
12
// Added FWorldDataLayersActorDesc
13
FORTNITE_SEASON_VERSION
(
AddedWorldDataLayersActorDesc
, 1)
14
15
// Fixed FDataLayerInstanceDesc
16
FORTNITE_SEASON_VERSION
(
FixedDataLayerInstanceDesc
, 2)
17
18
// Serialize DataLayerAssets in WorldPartitionActorDesc
19
FORTNITE_SEASON_VERSION
(
WorldPartitionActorDescSerializeDataLayerAssets
, 3)
20
21
// Remapped bEvaluateWorldPositionOffset to bEvaluateWorldPositionOffsetInRayTracing
22
FORTNITE_SEASON_VERSION
(
RemappedEvaluateWorldPositionOffsetInRayTracing
, 4)
23
24
// Serialize native and base class for actor descriptors
25
FORTNITE_SEASON_VERSION
(
WorldPartitionActorDescNativeBaseClassSerialization
, 5)
26
27
// Serialize tags for actor descriptors
28
FORTNITE_SEASON_VERSION
(
WorldPartitionActorDescTagsSerialization
, 6)
29
30
// Serialize property map for actor descriptors
31
FORTNITE_SEASON_VERSION
(
WorldPartitionActorDescPropertyMapSerialization
, 7)
32
33
// Added ability to mark shapes as probes
34
FORTNITE_SEASON_VERSION
(
AddShapeIsProbe
, 8)
35
36
// Transfer PhysicsAsset SolverSettings (iteration counts etc) to new structure
37
FORTNITE_SEASON_VERSION
(
PhysicsAssetNewSolverSettings
, 9)
38
39
// Chaos GeometryCollection now saves levels attribute values
40
FORTNITE_SEASON_VERSION
(
ChaosGeometryCollectionSaveLevelsAttribute
, 10)
41
42
// Serialize actor transform for actor descriptors
43
FORTNITE_SEASON_VERSION
(
WorldPartitionActorDescActorTransformSerialization
, 11)
44
45
// Changing Chaos::FImplicitObjectUnion to store an int32 vs a uint16 for NumLeafObjects.
46
FORTNITE_SEASON_VERSION
(
ChaosImplicitObjectUnionLeafObjectsToInt32
, 12)
47
48
// Chaos Visual Debugger : Adding serialization for properties that were being recorded, but not serialized
49
FORTNITE_SEASON_VERSION
(
CVDSerializationFixMissingSerializationProperties
, 13)
50
51
// Updated Enhanceed Input Mapping Contexts to support adding "Profile override" mappings.
52
FORTNITE_SEASON_VERSION
(
EnhancedInputMappingContextProfileMappingsUpdate
, 14)
53
54
// Introduce per entity support for external owned entities
55
FORTNITE_SEASON_VERSION
(
SceneGraphExternalOwnedEntities
, 15)
56
57
// -----<new versions can be added above this line>-------------------------------------------------
58
#undef FORTNITE_SEASON_VERSION
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
Engine
Source
Runtime
Core
Public
UObject
FortniteSeasonBranchObjectVersions.inl
Generated by
1.9.8