UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FortniteSeasonBranchObjectVersions.inl
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#if defined(DEFINE_FORTNITE_SEASON_VERSIONS)
4#define FORTNITE_SEASON_VERSION(Version, ID) Version,
5#elif defined(CHECK_FORTNITE_SEASON_VERSIONS)
6#define FORTNITE_SEASON_VERSION(Version, ID) static_assert(FFortniteSeasonBranchObjectVersion::Version == ID);
7#endif
8
9// Before any version changes were made
10FORTNITE_SEASON_VERSION(BeforeCustomVersionWasAdded, 0)
11
12// Added FWorldDataLayersActorDesc
14
15// Fixed FDataLayerInstanceDesc
17
18// Serialize DataLayerAssets in WorldPartitionActorDesc
20
21// Remapped bEvaluateWorldPositionOffset to bEvaluateWorldPositionOffsetInRayTracing
23
24// Serialize native and base class for actor descriptors
26
27// Serialize tags for actor descriptors
29
30// Serialize property map for actor descriptors
32
33// Added ability to mark shapes as probes
35
36// Transfer PhysicsAsset SolverSettings (iteration counts etc) to new structure
38
39// Chaos GeometryCollection now saves levels attribute values
41
42// Serialize actor transform for actor descriptors
44
45// Changing Chaos::FImplicitObjectUnion to store an int32 vs a uint16 for NumLeafObjects.
47
48// Chaos Visual Debugger : Adding serialization for properties that were being recorded, but not serialized
50
51// Updated Enhanceed Input Mapping Contexts to support adding "Profile override" mappings.
53
54// Introduce per entity support for external owned entities
56
57// -----<new versions can be added above this line>-------------------------------------------------
58#undef FORTNITE_SEASON_VERSION
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127