UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FrameNumberDisplayFormat.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
CoreMinimal.h
"
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#include "FrameNumberDisplayFormat.generated.h"
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UENUM
()
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enum
class
EFrameNumberDisplayFormats
:
uint8
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{
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/* Non-Drop Frame Timecode */
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NonDropFrameTimecode
UMETA
(DisplayName=
"NDF Timecode"
),
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/* Drop Frame Timecode */
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DropFrameTimecode
UMETA
(DisplayName=
"DF Timecode"
),
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Seconds
,
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Frames
,
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Custom
UMETA
(
Hidden
),
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MAX_Count
UMETA
(
Hidden
)
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};
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
EFrameNumberDisplayFormats
EFrameNumberDisplayFormats
Definition
FrameNumberDisplayFormat.h:10
EFrameNumberDisplayFormats::Frames
@ Frames
EFrameNumberDisplayFormats::Seconds
@ Seconds
EFrameNumberDisplayFormats::UMETA
@ UMETA
EGameplayDebuggerCategoryState::Hidden
@ Hidden
EAccessibleBehavior::Custom
@ Custom
UENUM
#define UENUM(...)
Definition
ObjectMacros.h:749
uint8
uint8_t uint8
Definition
binka_ue_file_header.h:8
Engine
Source
Runtime
TimeManagement
Public
FrameNumberDisplayFormat.h
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