UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
FrameProUE4.h
Go to the documentation of this file.
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/*
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This software is provided 'as-is', without any express or implied warranty.
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In no event will the author(s) be held liable for any damages arising from
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the use of this software.
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Permission is granted to anyone to use this software for any purpose, including
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commercial applications, and to alter it and redistribute it freely, subject to
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the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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Author: Stewart Lynch
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www.puredevsoftware.com
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slynch@puredevsoftware.com
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Add FramePro.cpp to your project to allow FramePro to communicate with your application.
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*/
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// HEADER_UNIT_SKIP - Not included directly
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//------------------------------------------------------------------------
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#include "
FramePro.h
"
// HEADER_UNIT_IGNORE
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//------------------------------------------------------------------------
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// FRAMEPRO_PLATFORM_UE4
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//------------------------------------------------------------------------
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#if FRAMEPRO_ENABLED && FRAMEPRO_PLATFORM_UE4
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#ifndef FRAMEPRO_UE4_INCLUDED
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#define FRAMEPRO_UE4_INCLUDED
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#include "
CoreTypes.h
"
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#include "
HAL/PlatformMisc.h
"
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#include "
HAL/PlatformTime.h
"
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// this needs to be as fast as possible and inline
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#define FRAMEPRO_GET_CLOCK_COUNT(time) time = FPlatformTime::Cycles64()
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#undef FRAMEPRO_API
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#define FRAMEPRO_API CORE_API
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// Windows or Linux based platform
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//@EPIC begin - allow external definition + NDA platforms removed
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#if !defined(FRAMEPRO_WIN_BASED_PLATFORM)
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#define FRAMEPRO_WIN_BASED_PLATFORM (PLATFORM_WINDOWS)
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#endif
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#if !defined(FRAMEPRO_LINUX_BASED_PLATFORM)
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#define FRAMEPRO_LINUX_BASED_PLATFORM (!FRAMEPRO_WIN_BASED_PLATFORM)
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#endif
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//@EPIC: end
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#define FRAMEPRO_USE_TLS_SLOTS 1
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// Port
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#if !defined(FRAMEPRO_PORT)
//@EPIC begin - allow external definition + XBOXONE removed
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#define FRAMEPRO_PORT "8428"
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#endif
//@EPIC: end
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// x64 or x32
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#define FRAMEPRO_X64 PLATFORM_64BITS
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#define FRAMEPRO_MAX_PATH 260
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#if defined(_WIN32) || defined(_WIN64) || defined(WIN32) || defined(WIN64) || defined(__WIN32__) || defined(__WINDOWS__)
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#include <tchar.h>
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#define FRAMEPRO_TCHAR TCHAR
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#else
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#define FRAMEPRO_TCHAR char
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#endif
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#if FRAMEPRO_LINUX_BASED_PLATFORM
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#define MULTI_STATEMENT(s) do { s } while(false)
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#else
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#define MULTI_STATEMENT(s) do { s } while(true,false)
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#endif
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#if !defined(__clang__)
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#define FRAMEPRO_FUNCTION_DEFINE_IS_STRING_LITERAL 1
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#else
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#define FRAMEPRO_FUNCTION_DEFINE_IS_STRING_LITERAL 0
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#endif
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#define FRAMEPRO_NO_INLINE FORCENOINLINE
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#define FRAMEPRO_FORCE_INLINE FORCEINLINE
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// convenience function that takes an FString and no callstacks bool
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namespace
FramePro
{
FRAMEPRO_API
void
StartRecording(
const
FString&
filename
,
bool
context_switches
,
int64
max_file_size
); }
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#define LIMIT_RECORDING_FILE_SIZE 0
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#define FRAMEPRO_ALIGN_STRUCT(a) GCC_ALIGN(a)
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#define FRAMEPRO_ENUMERATE_ALL_MODULES 0
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#define FRAMEPRO_PS4_CONTEXT_SWITCH_RECORDING 0
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#endif
// #ifndef FRAMEPRO_UE4_INCLUDED
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//------------------------------------------------------------------------
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#endif
// #if FRAMEPRO_PLATFORM_UE4
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CoreTypes.h
int64
FPlatformTypes::int64 int64
A 64-bit signed integer.
Definition
Platform.h:1127
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
FramePro.h
PlatformMisc.h
PlatformTime.h
FramePro
Definition
FramePro.h:208
Engine
Source
Runtime
Core
Public
FramePro
FrameProUE4.h
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