UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameLaunchDaemonMessageHandler.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#include "
Containers/UnrealString.h
"
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#include "
Templates/SharedPointer.h
"
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class
FMessageEndpoint
;
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class
IMessageContext
;
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struct
FIOSLaunchDaemonLaunchApp
;
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struct
FIOSLaunchDaemonPing
;
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class
FGameLaunchDaemonMessageHandler
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{
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public
:
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void
Init
();
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void
Shutdown
();
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private
:
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void
HandlePingMessage(
const
FIOSLaunchDaemonPing
& Message,
const
TSharedRef<IMessageContext, ESPMode::ThreadSafe>
&
Context
);
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void
HandleLaunchRequest(
const
FIOSLaunchDaemonLaunchApp
& Message,
const
TSharedRef<IMessageContext, ESPMode::ThreadSafe>
&
Context
);
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private
:
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TSharedPtr<FMessageEndpoint, ESPMode::ThreadSafe>
MessageEndpoint;
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FString AppId;
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};
SharedPointer.h
UnrealString.h
EVulkanSyncPointType::Context
@ Context
FGameLaunchDaemonMessageHandler
Definition
GameLaunchDaemonMessageHandler.h:16
FGameLaunchDaemonMessageHandler::Shutdown
void Shutdown()
Definition
GameLaunchDaemonMessageHandler.cpp:30
FGameLaunchDaemonMessageHandler::Init
void Init()
Definition
GameLaunchDaemonMessageHandler.cpp:15
FMessageEndpoint
Definition
MessageEndpoint.h:70
IMessageContext
Definition
IMessageContext.h:225
TSharedPtr
Definition
SharedPointer.h:692
TSharedRef
Definition
SharedPointer.h:153
FIOSLaunchDaemonLaunchApp
Definition
IOSMessageProtocol.h:85
FIOSLaunchDaemonPing
Definition
IOSMessageProtocol.h:13
Engine
Source
Runtime
Launch
Private
IOS
GameLaunchDaemonMessageHandler.h
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