UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameNetworkManagerSettings.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
7#include "UObject/Object.h"
8#include "GameNetworkManagerSettings.generated.h"
9
10
14UCLASS(config=Game, MinimalAPI)
17{
19
20
21 UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
22 int32 MinDynamicBandwidth;
23
25 UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
26 int32 MaxDynamicBandwidth;
27
29 UPROPERTY(globalconfig, EditAnywhere, Category=Bandwidth)
30 int32 TotalNetBandwidth;
31
33 UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
34 int32 BadPingThreshold;
35
37 UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
38 uint32 bIsStandbyCheckingEnabled:1;
39
41 UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
42 float StandbyRxCheatTime;
43
45 UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
46 float StandbyTxCheatTime;
47
49 UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
50 float PercentMissingForRxStandby;
51
53 UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
54 float PercentMissingForTxStandby;
55
57 UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
58 float PercentForBadPing;
59
61 UPROPERTY(config, EditAnywhere, Category=StandbyCheats)
62 float JoinInProgressStandbyWaitTime;
63};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition GameNetworkManagerSettings.h:17
Definition Object.h:95