12#include "GameplayTask_ClaimResource.generated.h"
14UCLASS(BlueprintType, MinimalAPI)
21 UFUNCTION(BlueprintCallable, Category =
"AI|Tasks", meta = (AdvancedDisplay =
"Priority, TaskInstanceName"))
24 UFUNCTION(BlueprintCallable, Category =
"AI|Tasks", meta = (AdvancedDisplay =
"Priority, TaskInstanceName"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition NameTypes.h:617
Definition UObjectGlobals.h:1292
static COREUOBJECT_API FObjectInitializer & Get()
Definition UObjectGlobals.cpp:5001
Definition GameplayTaskOwnerInterface.h:21
Definition ScriptInterface.h:139
Definition SubclassOf.h:30
Definition GameplayTask_ClaimResource.h:16
Definition GameplayTask.h:146
constexpr uint8 DefaultPriority
Definition GameplayTaskTypes.h:16