11#include "GameplayTask_SpawnActor.generated.h"
44 UFUNCTION(BlueprintCallable, meta = (WorldContext="WorldContextObject", BlueprintInternalUseOnly = "
true"), Category = "GameplayTasks")
47 UFUNCTION(BlueprintCallable, meta = (WorldContext="WorldContextObject", BlueprintInternalUseOnly = "
true"), Category = "GameplayTasks")
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE_OneParam(DelegateName, Param1Type, Param1Name)
Definition DelegateCombinations.h:53
return true
Definition ExternalRpcRegistry.cpp:601
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition GameplayTaskOwnerInterface.h:21
Definition ScriptInterface.h:139
Definition SubclassOf.h:30
Definition GameplayTask_SpawnActor.h:30
Definition GameplayTask.h:146
@ false
Definition radaudio_common.h:23