UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GameplayTask_TimeLimitedExecution.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
8#include "GameplayTask.h"
9#include "GameplayTask_TimeLimitedExecution.generated.h"
10
17UCLASS(MinimalAPI)
19{
21
23
24public:
26
28 UPROPERTY(BlueprintAssignable)
30
32 UPROPERTY(BlueprintAssignable)
33 FTaskFinishDelegate OnTimeExpired;
34
36 virtual void OnGameplayTaskActivated(UGameplayTask& Task) override;
37 virtual void OnGameplayTaskDeactivated(UGameplayTask& Task) override;
38
40 virtual FString GetDebugString() const override;
41
43
45
46 void OnTimer();
47
48 double Time;
49 double TimeStarted;
50
51 uint32 bTimeExpired : 1;
52 uint32 bChildTaskFinished : 1;
53};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:38
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UCLASS(...)
Definition ObjectMacros.h:776
uint8_t uint8
Definition binka_ue_file_header.h:8
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition NameTypes.h:617
Definition UObjectGlobals.h:1292
Definition GameplayTaskOwnerInterface.h:21
Definition GameplayTask_TimeLimitedExecution.h:19
Definition GameplayTask.h:146
Definition GameplayTaskTypes.h:15