9#include "GameplayTask_WaitDelay.generated.h"
30 UFUNCTION(BlueprintCallable, Category = "GameplayTasks", meta = (AdvancedDisplay = "TaskOwner,
Priority", DefaultToSelf = "TaskOwner", BlueprintInternalUseOnly = "TRUE"))
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE(DelegateName)
Definition DelegateCombinations.h:38
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UObjectGlobals.h:1292
Definition GameplayTaskOwnerInterface.h:21
Definition ScriptInterface.h:139
Definition GameplayTask_WaitDelay.h:13
Definition GameplayTask.h:146
Definition GameplayTaskTypes.h:15