UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
GeneratedNavLinksProxy.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "GeneratedNavLinksProxy.generated.h"
7
8class AActor;
9class UObject;
10
12
17UCLASS(Blueprintable, BlueprintType, MinimalAPI)
19{
21
22 virtual UWorld* GetWorld() const override;
23
24 // BEGIN INavLinkCustomInterface
25 AIMODULE_API virtual bool OnLinkMoveStarted(class UObject* PathComp, const FVector& DestPoint) override;
26 // END INavLinkCustomInterface
27
29 // Blueprint interface for smart links
30
32 UFUNCTION(BlueprintImplementableEvent)
33 AIMODULE_API void ReceiveSmartLinkReached(AActor* Agent, const FVector Destination);
34
35protected:
36 void NotifySmartLinkReached(UObject* PathingAgent, const FVector DestPoint);
37
38 UPROPERTY(BlueprintAssignable)
39 FLinkReachedSignature OnSmartLinkReached;
40};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define DECLARE_DYNAMIC_MULTICAST_DELEGATE_TwoParams(DelegateName, Param1Type, Param1Name, Param2Type, Param2Name)
Definition DelegateCombinations.h:62
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition BaseGeneratedNavLinksProxy.h:18
Definition GeneratedNavLinksProxy.h:19
Definition Object.h:95
Definition World.h:918