UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
HLODProxyMesh.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "Engine/LODActor.h"
7#include "HLODProxyMesh.generated.h"
8
9class UStaticMesh;
10
12USTRUCT()
14{
16
18
19#if WITH_EDITOR
21
23
24 bool operator==(const FHLODProxyMesh& InHLODProxyMesh) const;
25#endif
26
28 const UStaticMesh* GetStaticMesh() const;
29
31 const TLazyObjectPtr<ALODActor>& GetLODActor() const;
32
34 const FName& GetKey() const;
35
36private:
38 UPROPERTY()
40
42 UPROPERTY(VisibleAnywhere, Category = "Proxy Mesh")
44
46 UPROPERTY(VisibleAnywhere, Category = "Proxy Mesh")
47 FName Key;
48};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define USTRUCT(...)
Definition ObjectMacros.h:746
Definition LODActor.h:70
Definition NameTypes.h:617
Definition StaticMesh.h:593
Definition HLODProxyMesh.h:14
Definition LazyObjectPtr.h:230
Definition ObjectPtr.h:488