UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IAssetCompilingManager.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
7
8class FName;
9class FTextFormat;
10class UObject;
11
12namespace AssetCompilation
13{
15 {
16 /* Limits the execution time instead of processing everything */
17 bool bLimitExecutionTime = false;
18
19 /* Limits processing for assets required for PIE only. */
21 };
22}
23
25{
29 virtual FName GetAssetTypeName() const = 0;
30
36 virtual FTextFormat GetAssetNameFormat() const = 0;
37
42
46 virtual int32 GetNumRemainingAssets() const = 0;
47
51 virtual void FinishCompilationForObjects(TArrayView<UObject* const> InObjects) {} /* Optional for backward compatibility */
52
59 virtual void MarkCompilationAsCanceled(TArrayView<UObject* const> InObjects) {} /* Optional for backward compatibility */
60
64 virtual void FinishAllCompilation() = 0;
65
69 virtual void Shutdown() = 0;
70
71protected:
73
77 virtual void ProcessAsyncTasks(bool bLimitExecutionTime = false) = 0;
78
83 {
84 /* Forward for backward compatibility */
85 ProcessAsyncTasks(Params.bLimitExecutionTime);
86 }
87
89};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition AssetCompilingManager.h:44
Definition NameTypes.h:617
Definition Text.h:278
Definition ArrayView.h:139
Definition Object.h:95
Definition AssetCompilingManager.h:19
Definition IAssetCompilingManager.h:15
bool bLimitExecutionTime
Definition IAssetCompilingManager.h:17
bool bPlayInEditorAssetsOnly
Definition IAssetCompilingManager.h:20
Definition IAssetCompilingManager.h:25
virtual TArrayView< FName > GetDependentTypeNames() const =0
virtual int32 GetNumRemainingAssets() const =0
virtual ~IAssetCompilingManager()
Definition IAssetCompilingManager.h:88
virtual void Shutdown()=0
virtual void MarkCompilationAsCanceled(TArrayView< UObject *const > InObjects)
Definition IAssetCompilingManager.h:59
virtual void ProcessAsyncTasks(bool bLimitExecutionTime=false)=0
virtual FTextFormat GetAssetNameFormat() const =0
virtual void FinishAllCompilation()=0
virtual FName GetAssetTypeName() const =0
virtual void FinishCompilationForObjects(TArrayView< UObject *const > InObjects)
Definition IAssetCompilingManager.h:51
virtual void ProcessAsyncTasks(const AssetCompilation::FProcessAsyncTaskParams &Params)
Definition IAssetCompilingManager.h:82