UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IAttributeBlendOperator.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreTypes.h"
6
7namespace UE
8{
9 namespace Anim
10 {
11 struct FAttributeBlendData;
12 struct FStackAttributeContainer;
13
16 {
17 public:
19
21 virtual void Blend(const FAttributeBlendData& BlendData, FStackAttributeContainer* OutAttributes) const = 0;
22
24 virtual void BlendPerBone(const FAttributeBlendData& BlendData, FStackAttributeContainer* OutAttributes) const = 0;
25
27 virtual void Override(const FAttributeBlendData& BlendData, FStackAttributeContainer* OutAttributes) const = 0;
28
30 virtual void Accumulate(const FAttributeBlendData& BlendData, FStackAttributeContainer* OutAttributes) const = 0;
31
34
36 virtual void Interpolate(const void* FromData, const void* ToData, float Alpha, void* InOutData) const = 0;
37 };
38 }
39}
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition IAttributeBlendOperator.h:16
virtual void Override(const FAttributeBlendData &BlendData, FStackAttributeContainer *OutAttributes) const =0
virtual void ConvertToAdditive(const FAttributeBlendData &BlendData, FStackAttributeContainer *OutAdditiveAttributes) const =0
virtual void Accumulate(const FAttributeBlendData &BlendData, FStackAttributeContainer *OutAttributes) const =0
virtual void Blend(const FAttributeBlendData &BlendData, FStackAttributeContainer *OutAttributes) const =0
virtual ~IAttributeBlendOperator()
Definition IAttributeBlendOperator.h:18
virtual void Interpolate(const void *FromData, const void *ToData, float Alpha, void *InOutData) const =0
virtual void BlendPerBone(const FAttributeBlendData &BlendData, FStackAttributeContainer *OutAttributes) const =0
Definition AdvancedWidgetsModule.cpp:13
Definition AttributeBlendData.h:13
Definition AttributesRuntime.h:40