UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IImmediatePhysicsPlugin.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5//#include "CoreMinimal.h"
6//#include "Modules/ModuleInterface.h"
7//#include "Modules/ModuleManager.h"
8//
9//
11// * The public interface to this module
12// */
13//class IImmediatePhysicsPlugin : public IModuleInterface
14//{
15//
16//public:
17//
18// /**
19// * Singleton-like access to this module's interface. This is just for convenience!
20// * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
21// *
22// * @return Returns singleton instance, loading the module on demand if needed
23// */
24// static inline IImmediatePhysicsPlugin& Get()
25// {
26// return FModuleManager::LoadModuleChecked< IImmediatePhysicsPlugin >( "ImmediatePhysics" );
27// }
28//
29// /**
30// * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
31// *
32// * @return True if the module is loaded and ready to use
33// */
34// static inline bool IsAvailable()
35// {
36// return FModuleManager::Get().IsModuleLoaded( "ImmediatePhysics" );
37// }
38//};
39