UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IImmediatePhysicsPlugin.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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//#include "CoreMinimal.h"
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//#include "Modules/ModuleInterface.h"
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//#include "Modules/ModuleManager.h"
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//
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//
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// * The public interface to this module
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// */
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//class IImmediatePhysicsPlugin : public IModuleInterface
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//{
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//
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//public:
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//
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// /**
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// * Singleton-like access to this module's interface. This is just for convenience!
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// * Beware of calling this during the shutdown phase, though. Your module might have been unloaded already.
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// *
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// * @return Returns singleton instance, loading the module on demand if needed
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// */
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// static inline IImmediatePhysicsPlugin& Get()
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// {
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// return FModuleManager::LoadModuleChecked< IImmediatePhysicsPlugin >( "ImmediatePhysics" );
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// }
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//
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// /**
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// * Checks to see if this module is loaded and ready. It is only valid to call Get() if IsAvailable() returns true.
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// *
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// * @return True if the module is loaded and ready to use
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// */
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// static inline bool IsAvailable()
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// {
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// return FModuleManager::Get().IsModuleLoaded( "ImmediatePhysics" );
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// }
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//};
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Engine
Source
Runtime
Engine
Public
Physics
ImmediatePhysics
IImmediatePhysicsPlugin.h
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