UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IMotionTrackingSystemManagement.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9enum class EControllerHand : uint8;
10
18{
19public:
21 {
22 static FName FeatureName = FName(TEXT("MotionTrackingSystemManagement"));
23 return FeatureName;
24 }
25
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86};
PlayerIndex
Definition AppleControllerInterface.h:24
#define TEXT(x)
Definition Platform.h:1272
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EControllerHand
Definition InputCoreTypes.h:17
uint8_t uint8
Definition binka_ue_file_header.h:8
Definition NameTypes.h:617
Definition IModularFeature.h:12
Definition IMotionTrackingSystemManagement.h:18
virtual int32 GetMaximumMotionTrackedControllerCount() const =0
virtual void DisableMotionTrackingOfDevice(const int32 ControllerIndex, const EControllerHand DeviceHand)=0
virtual bool IsMotionTrackingEnabledForDevice(const int32 ControllerIndex, const EControllerHand DeviceHand) const =0
virtual void DisableMotionTrackingOfControllersForPlayer(int32 PlayerIndex)=0
virtual void DisableMotionTrackingOfAllControllers()=0
virtual bool EnableMotionTrackingOfDevice(const int32 ControllerIndex, const EControllerHand DeviceHand)=0
static FName GetModularFeatureName()
Definition IMotionTrackingSystemManagement.h:20
virtual int32 GetMotionTrackingEnabledControllerCount() const =0
virtual void SetIsControllerMotionTrackingEnabledByDefault(bool Enable)=0