UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IOSAccessibilityElement.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_ACCESSIBILITY
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#include "
CoreMinimal.h
"
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#include "
GenericPlatform/Accessibility/GenericAccessibleInterfaces.h
"
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#import <UIKit/UIKit.h>
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@class
FIOSAccessibilityLeaf
;
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@interface
FIOSAccessibilityContainer
:
UIAccessibilityElement
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{
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@private
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NSMutableArray
*
_AccessibilityChildren
;
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}
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-(id)
initWithLeaf
:(
FIOSAccessibilityLeaf
*)InLeaf;
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@property
(
nonatomic
, assign)
FIOSAccessibilityLeaf
*
Leaf
;
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@end
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@interface
FIOSAccessibilityLeaf
:
UIAccessibilityElement
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{
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@private
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FIOSAccessibilityContainer
* _Container;
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}
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-(id)
initWithId
:(
AccessibleWidgetId
)InId;
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-(
void
)SetParent:(
AccessibleWidgetId
)InParentId;
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-(
bool
)
ShouldCacheStrings
;
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-(
bool
)
ShouldEmptyCachedStrings
;
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-(
void
)
EmptyCachedStrings
;
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-(
void
)
CacheStrings
;
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-(
void
)
SetAccessibilityTrait
:(
UIAccessibilityTraits
)Trait Set:(
bool
)IsEnabled;
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@property
(
nonatomic
) FString Label;
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@property
(
nonatomic
) FString
Hint
;
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@property
(
nonatomic
) FString
Value
;
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@property
(
nonatomic
)
UIAccessibilityTraits
Traits;
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@property
(
nonatomic
)
double
LastCachedStringTime
;
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@property
(
nonatomic
)
AccessibleWidgetId
Id
;
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@property
(
nonatomic
)
AccessibleWidgetId
ParentId
;
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@property
(
nonatomic
)
TArray<AccessibleWidgetId>
ChildIds
;
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@property
(
nonatomic
)
FBox2D
Bounds;
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@property
(
nonatomic
)
bool
bIsVisible;
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@end
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#endif
void
OODEFFUNC typedef void(OODLE_CALLBACK t_fp_OodleCore_Plugin_Free)(void *ptr)
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
GenericAccessibleInterfaces.h
bool
const bool
Definition
NetworkReplayStreaming.h:178
EPropertyAccessSegmentFlags::Leaf
@ Leaf
ERemoteIdToStringVerbosity::Id
@ Id
EColorPickerChannels::Value
@ Value
TArray
Definition
Array.h:670
UE::Math::TBox2< double >
Engine
Source
Runtime
ApplicationCore
Public
IOS
Accessibility
IOSAccessibilityElement.h
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