68 virtual FString GetSaveGamePath(
const TCHAR*
Name);
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition IOSSaveGameSystem.h:8
FUpdateCloudDataFromLocalSave OnUpdateCloudDataFromLocalSave
Definition IOSSaveGameSystem.h:38
virtual bool GetSaveGameNames(TArray< FString > &FoundSaves, const int32 UserIndex) override
Definition IOSSaveGameSystem.cpp:30
FIOSSaveGameSystem()
Definition IOSSaveGameSystem.cpp:12
virtual ~FIOSSaveGameSystem()
Definition IOSSaveGameSystem.cpp:17
DECLARE_DELEGATE_RetVal_OneParam(bool, FUpdateLocalSaveFileFromCloud, const FString &)
virtual bool DoesSaveSystemSupportMultipleUsers() override
Definition IOSSaveGameSystem.h:19
virtual bool SaveGame(bool bAttemptToUseUI, const TCHAR *Name, const int32 UserIndex, const TArray< uint8 > &Data) override
Definition IOSSaveGameSystem.cpp:53
FDeleteCloudData OnDeleteCloudData
Definition IOSSaveGameSystem.h:52
virtual bool PlatformHasNativeUI() override
Definition IOSSaveGameSystem.h:14
DECLARE_DELEGATE_OneParam(FDeleteCloudData, const FString &)
virtual bool LoadGame(bool bAttemptToUseUI, const TCHAR *Name, const int32 UserIndex, TArray< uint8 > &Data) override
Definition IOSSaveGameSystem.cpp:65
FUpdateLocalSaveFileFromCloud OnUpdateLocalSaveFileFromCloud
Definition IOSSaveGameSystem.h:45
DECLARE_DELEGATE_RetVal_OneParam(bool, FUpdateCloudDataFromLocalSave, const FString &)
virtual bool DoesSaveGameExist(const TCHAR *Name, const int32 UserIndex) override
Definition IOSSaveGameSystem.h:26
virtual ESaveExistsResult DoesSaveGameExistWithResult(const TCHAR *Name, const int32 UserIndex) override
Definition IOSSaveGameSystem.cpp:44
virtual bool DeleteGame(bool bAttemptToUseUI, const TCHAR *Name, const int32 UserIndex) override
Definition IOSSaveGameSystem.cpp:77
Definition SaveGameSystem.h:20
ESaveExistsResult
Definition SaveGameSystem.h:26