UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IPackedLevelActorBuilder.h
Go to the documentation of this file.
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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#if WITH_EDITOR
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#include "
CoreMinimal.h
"
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#include "
UObject/ObjectMacros.h
"
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#include "
PackedLevelActor/PackedLevelActorTypes.h
"
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class
APackedLevelActor
;
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class
AActor
;
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class
UActorComponent
;
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class
FPackedLevelActorBuilderContext
;
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class
FPackedLevelActorBuilder
;
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class
IPackedLevelActorBuilder
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{
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public
:
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IPackedLevelActorBuilder
(
FPackedLevelActorBuilder
&
InOwner
) :
Owner
(
InOwner
) {}
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virtual
~IPackedLevelActorBuilder
() {}
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virtual
FPackedLevelActorBuilderID
GetID()
const
= 0;
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virtual
void
GetPackClusters
(
FPackedLevelActorBuilderContext
&
InContext
,
AActor
*
InActor
)
const
= 0;
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virtual
uint32
PackActors
(
FPackedLevelActorBuilderContext
&
InBuilder
,
const
FPackedLevelActorBuilderClusterID
&
InClusterID
,
const
TArray<UActorComponent*>
&
InComponents
)
const
= 0;
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protected
:
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FPackedLevelActorBuilder
&
Owner
;
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};
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#endif
CoreMinimal.h
StaticCastSharedRef
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition
SharedPointer.h:127
ObjectMacros.h
PackedLevelActorTypes.h
EConcurrencyMode::Owner
@ Owner
uint32
uint32_t uint32
Definition
binka_ue_file_header.h:6
AActor
Definition
Actor.h:257
APackedLevelActor
Definition
PackedLevelActor.h:26
TArray
Definition
Array.h:670
UActorComponent
Definition
ActorComponent.h:152
Engine
Source
Runtime
Engine
Public
PackedLevelActor
IPackedLevelActorBuilder.h
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