UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ISMComponentData.h
Go to the documentation of this file.
1// Copyright Epic Games, Inc. All Rights Reserved.
2#pragma once
3
4#include "CoreMinimal.h"
6#include "ISMComponentData.generated.h"
7
9
11USTRUCT()
13{
15
17 : ClientIndex(InClientIndex)
18 , InstanceIndex(InInstanceIndex)
19 , InstanceSubIndex(InInstanceSubIndex)
20 {
21
22 }
23
25 : ClientIndex(-1)
26 , InstanceIndex(-1)
27 , InstanceSubIndex(-1)
28 {
29
30 }
31
33 UPROPERTY()
34 int32 ClientIndex;
35
37 UPROPERTY()
38 int32 InstanceIndex;
39
41 UPROPERTY()
42 int32 InstanceSubIndex;
43};
44
46USTRUCT()
48{
50
51
52 UPROPERTY()
53 TArray<int32> ComponentIndices;
54};
55
57USTRUCT()
66
68USTRUCT()
70{
72
74
75#if WITH_EDITOR
76 void RegisterDelegates();
77 void UnregisterDelegates();
79#endif
80
81#if WITH_EDITORONLY_DATA
83 UPROPERTY()
85
87 UPROPERTY()
89
90 UPROPERTY()
92
95
97 bool bAutoRebuildTreeOnInstanceChanges;
98
100 bool bWasModifyCalled;
101#endif
102};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define USTRUCT(...)
Definition ObjectMacros.h:746
#define GENERATED_USTRUCT_BODY(...)
Definition ObjectMacros.h:767
Definition Array.h:670
Definition InstancedStaticMeshComponent.h:158
Definition ISMComponentData.h:59
Definition ISMComponentData.h:48
Definition ISMComponentData.h:70
Definition ISMComponentData.h:13
FISMComponentInstance()
Definition ISMComponentData.h:24
Definition ObjectPtr.h:488
Definition BoxSphereBounds.h:25