UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IStructDeserializerBackend.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6
7class Error;
8
13{
16
19
21 Comment,
22
24 Error,
25
27 None,
28
31
34
37};
38
39
44{
45public:
46
52 virtual const FString& GetCurrentPropertyName() const = 0;
53
63 virtual FString GetDebugString() const = 0;
64
70 virtual const FString& GetLastErrorMessage() const = 0;
71
79
89 virtual bool ReadProperty( FProperty* Property, FProperty* Outer, void* Data, int32 ArrayIndex ) = 0;
90
99 virtual bool ReadPODArray(FArrayProperty* ArrayProperty, void* Data) { return false; };
100
102 virtual void SkipArray() = 0;
103
105 virtual void SkipStructure() = 0;
106
107public:
108
111};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
EStructDeserializerBackendTokens
Definition IStructDeserializerBackend.h:13
Definition UnrealType.h:3702
Definition UnrealType.h:174
Definition IStructDeserializerBackend.h:44
virtual ~IStructDeserializerBackend()
Definition IStructDeserializerBackend.h:110
virtual void SkipStructure()=0
virtual bool ReadProperty(FProperty *Property, FProperty *Outer, void *Data, int32 ArrayIndex)=0
virtual const FString & GetCurrentPropertyName() const =0
virtual bool GetNextToken(EStructDeserializerBackendTokens &OutToken)=0
virtual void SkipArray()=0
virtual bool ReadPODArray(FArrayProperty *ArrayProperty, void *Data)
Definition IStructDeserializerBackend.h:99
virtual FString GetDebugString() const =0
virtual const FString & GetLastErrorMessage() const =0