UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
IWorldPartitionHLODObject.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
6#include "Containers/Set.h"
7#include "Misc/Guid.h"
8
9class ULevel;
10class UObject;
11
13{
14public:
16 virtual UObject* GetUObject() const = 0;
17
19 virtual ULevel* GetHLODLevel() const = 0;
20
22 virtual FString GetHLODNameOrLabel() const = 0;
23
25 virtual bool DoesRequireWarmup() const = 0;
26
28 virtual TSet<UObject*> GetAssetsToWarmup() const = 0;
29
31 virtual void SetVisibility(bool bIsVisible) = 0;
32
34 virtual const FGuid& GetSourceCellGuid() const = 0;
35
37 virtual bool IsStandalone() const = 0;
38
40 virtual const FGuid& GetStandaloneHLODGuid() const = 0;
41
43 virtual bool IsCustomHLOD() const = 0;
44
46 virtual const FGuid& GetCustomHLODGuid() const = 0;
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
Definition IWorldPartitionHLODObject.h:13
virtual TSet< UObject * > GetAssetsToWarmup() const =0
virtual bool IsStandalone() const =0
virtual const FGuid & GetCustomHLODGuid() const =0
virtual FString GetHLODNameOrLabel() const =0
virtual bool IsCustomHLOD() const =0
virtual void SetVisibility(bool bIsVisible)=0
virtual ULevel * GetHLODLevel() const =0
virtual const FGuid & GetSourceCellGuid() const =0
virtual UObject * GetUObject() const =0
virtual const FGuid & GetStandaloneHLODGuid() const =0
virtual bool DoesRequireWarmup() const =0
Definition Level.h:423
Definition Object.h:95
Definition Guid.h:109