UDocumentation
UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
ImmediatePhysicsCore.h
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// Copyright Epic Games, Inc. All Rights Reserved.
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#pragma once
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namespace
ImmediatePhysics_Shared
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{
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enum class
EActorType
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{
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StaticActor
,
//collision but no movement
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KinematicActor
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//collision + movement but no dynamics (forces, mass, etc...)
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DynamicActor
//collision + movement + dynamics
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};
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enum class
EForceType
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{
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AddForce
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//use mass and delta time
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AddAcceleration
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//use delta time, ignore mass
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AddImpulse
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//use mass, ignore delta time
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AddVelocity
//ignore mass, ignore delta time
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};
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}
ImmediatePhysics_Shared
Definition
ImmediatePhysicsCore.h:15
ImmediatePhysics_Shared::EForceType
EForceType
Definition
ImmediatePhysicsCore.h:24
ImmediatePhysics_Shared::EForceType::AddImpulse
@ AddImpulse
ImmediatePhysics_Shared::EForceType::AddVelocity
@ AddVelocity
ImmediatePhysics_Shared::EForceType::AddAcceleration
@ AddAcceleration
ImmediatePhysics_Shared::EForceType::AddForce
@ AddForce
ImmediatePhysics_Shared::EActorType
EActorType
Definition
ImmediatePhysicsCore.h:17
ImmediatePhysics_Shared::EActorType::StaticActor
@ StaticActor
ImmediatePhysics_Shared::EActorType::KinematicActor
@ KinematicActor
ImmediatePhysics_Shared::EActorType::DynamicActor
@ DynamicActor
Engine
Source
Runtime
Engine
Public
Physics
ImmediatePhysics
ImmediatePhysicsShared
ImmediatePhysicsCore.h
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