UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InstancedPlacementPartitionActor.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
8
9#include "InstancedPlacementPartitionActor.generated.h"
10
12
16UCLASS(MinimalAPI)
18{
20
21public:
22 ENGINE_API virtual void Serialize(FArchive& Ar) override;
23 ENGINE_API virtual void PostLoad() override;
24
25#if WITH_EDITOR
26 ENGINE_API virtual void PreEditUndo() override;
27 ENGINE_API virtual void PostEditUndo() override;
28 ENGINE_API virtual uint32 GetDefaultGridSize(UWorld* InWorld) const override;
29 ENGINE_API virtual FGuid GetGridGuid() const override;
30
32
33 using FClientDescriptorFunc = FClientPlacementInfo::FClientDescriptorFunc;
37#endif
38
39protected:
40#if WITH_EDITORONLY_DATA
41 UPROPERTY()
43
44 // Placed Client info by corresponding client Guid
46#endif
47};
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_UCLASS_BODY(...)
Definition ObjectMacros.h:768
#define UCLASS(...)
Definition ObjectMacros.h:776
uint32_t uint32
Definition binka_ue_file_header.h:6
Definition ISMPartitionActor.h:21
Definition InstancedPlacementPartitionActor.h:18
Definition Archive.h:1208
Definition UnrealString.h.inl:34
Definition World.h:918
Definition Guid.h:109