UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
Int32Binding.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
9#include "Int32Binding.generated.h"
10
11UCLASS(MinimalAPI)
13{
15
16public:
17
19
20 UMG_API virtual bool IsSupportedSource(FProperty* Property) const override;
21 UMG_API virtual bool IsSupportedDestination(FProperty* Property) const override;
22
23 UFUNCTION()
24 UMG_API int32 GetValue() const;
25};
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UFUNCTION(...)
Definition ObjectMacros.h:745
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition UnrealType.h:174
Definition Int32Binding.h:13
Definition PropertyBinding.h:18