UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InteractiveToolObjects.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "UObject/Interface.h"
8#include "InteractiveToolObjects.generated.h"
9
10
17UCLASS(Transient, NotPlaceable, Hidden, NotBlueprintable, NotBlueprintType, MinimalAPI)
19{
21private:
22
23public:
24
26 UPROPERTY()
27 bool bIsSelectableInEditor = false;
28
29#if WITH_EDITOR
30 virtual bool IsSelectable() const override
31 {
32 return bIsSelectableInEditor;
33 }
34#endif
35};
36
37
38
39
40
41// UInterface for IToolFrameworkComponent
42UINTERFACE(MinimalAPI)
47
48// IToolFrameworkComponent is an interface we can attach to custom Components used in the Tools framework.
49// Currently this interface is only used to identify such Components (to prevent certain Actors from being deleted)
51{
53
54public:
55};
56
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
const bool
Definition NetworkReplayStreaming.h:178
#define UPROPERTY(...)
UObject definition macros.
Definition ObjectMacros.h:744
#define GENERATED_BODY(...)
Definition ObjectMacros.h:765
#define UINTERFACE(...)
Definition ObjectMacros.h:780
#define UCLASS(...)
Definition ObjectMacros.h:776
Definition Actor.h:257
Definition InteractiveToolObjects.h:19
Definition InteractiveToolObjects.h:51
Definition Interface.h:19
Definition InteractiveToolObjects.h:44
@ false
Definition radaudio_common.h:23