UDocumentation UE5.7 10.02.2026 (Source)
API documentation for Unreal Engine 5.7
InterpolatedLinearPitchShifter.h
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1// Copyright Epic Games, Inc. All Rights Reserved.
2
3#pragma once
4
5#include "CoreMinimal.h"
6#include "DSP/Dsp.h"
8
9namespace Audio
10{
12 {
13 public:
14 // ctor
16
18
19 // Sample rate converts the input audio buffer and pushes converted audio to the output circular buffer.
20 // (Returns the number of output frames generated.)
22
24
25 private:
26 // returns next fractional index increment
27 float GetNextIndexDelta();
28
29 TArray<float> PreviousFrame;
30 FParam PitchShiftRatio;
31 float CurrentIndex{ 0.0f };
32 int32 NumChannels{ 0 };
33 int32 InterpLengthFrames{ 100 };
34 int32 InterpFramesRemaining{ 0 };
35
36 }; // class FLinearPitchShifter
37} // namespace Audio
FPlatformTypes::int32 int32
A 32-bit signed integer.
Definition Platform.h:1125
UE_FORCEINLINE_HINT TSharedRef< CastToType, Mode > StaticCastSharedRef(TSharedRef< CastFromType, Mode > const &InSharedRef)
Definition SharedPointer.h:127
char const * InputBuffer
Definition binka_ue_decode_test.cpp:29
Definition InterpolatedLinearPitchShifter.h:12
SIGNALPROCESSING_API int32 ProcessAudio(const TArrayView< float > InputBuffer, Audio::TCircularAudioBuffer< float > &OutputBuffer)
Definition InterpolatedLinearPitchShifter.cpp:28
SIGNALPROCESSING_API void UpdatePitchShift(float InNewPitchSemitones)
Definition InterpolatedLinearPitchShifter.cpp:110
Definition ParamInterpolator.h:10
Definition Dsp.h:834
Definition ArrayView.h:139
Definition Array.h:670
NO_LOGGING.
Definition AudioMixerPlatformAndroid.cpp:53